Projects

Professional videogames portfolio and related side projects

You can found here my most relevant side projects (games, levels, custom engines & tools, prototypes, gamejams…) since the early 2000s and also the projects where I worked as professional in some game studios during my carer as developer.

MEGA Sport Training
Interactive game developed with Unity and Kinect v2 for the MEGA: Mundo Estrella Galicia beer musseum.
Malaga Jam Weekend VI: Soul Gun
A little 2D platformer made in 48h for the Malaga Jam Weekend VI & Ludum Dare 39.
Star Ranger Project
An unfinished 2D pixelart platformer prototype for the #LOWREZJAM 2016.
Jupiter Project
A first attempt to develop a 2.5D cinematic platform prototype in Unity 5.
Campus Party Valencia 2011: Pulpetes 4ever
A game with little and adorable suicide octopuses and teleports for the Campus Party Valencia 2011 gamejam.
Campus Party Valencia 2010: White & World
Monochrome puzzle platform game for Campus Party Valencia 2010 gamejam.
TLSA Engine (Visual Basic 6.0 version)
Custom game engine and tools, designed to intend develop a 2D cinematic platformer game (Prince of Persia or Flashback like) developed in Visual Basic 6.0 with dx_lib32.
dx_lib32 Project
A game framework for Visual Basic 6.0... made in Visual Basic 6.0 and powered with DirectX 8.1.
CS_Parcela: A Counter Strike map
A small Counter Strike map packed with the best features from CS_Militia, CS_Siege and more.
T.L.S.A.: Argos Operation
Prototype of the second version of the The Light Star's Adventure point & click game.
Lode Runner level design experiment
A little platform adventure experiment using Lode Runner mechanics.