Gameplay Programmer for the porting to Windows 8 (Metro/WinRT app game).
For this job I worked as a remote freelance to the studio responsible to the porting, Plunge Interactive (rebranded today as Starloop Studios).
This project is a port of the original game from iOS to Windows 8 (Windows RT). I had to rewritten from scracth the original Objective-C code, based on Cocos2D framework, to .NET 4.5, C# and MonoGame 3.0 framework (a beta version then), and also had to adapt the game to the requirements of Windows RT platform and variable screen resolutions.