Game Engine Programmer, Game Programmer, Technical Artist & VFX Artist for the development of Grey Infection for Xbox360 (XBLIG).
My first professional game developed in a game studio, and my first console game. A 2D Puzzle-Platformer Adventure, based on White & World, a gamejam project in which some members of the team worked.
The game mechanic basically consists in destroy the enemies, in the correct order, to create or destroy parts of the level, to reach the exit point. The exit point can only be enable when the all enemies are eliminated.
The game was developed using an own XNA Game Studio 4.0 based game engine, TLSA.Engine, a newer version of my old game engine TLSA Engine (based on Visual Basic 6.0 and dx_lib32 Project, an own game framework).
In addition to programming the game and the engine, other tasks where I been involved was VFX enhancement in the final art in scene, simulate some post-process effects, like the glitch effect, UI visual design of the main menu and their elements, several background live visual elements and effects in most of the levels, and guide the artist in how to prepare and optimized the final assets to use in the game.
The original flavour of Grey Infection
Before the arrival of the graphic designer profile, we have already decided and closed the visual style of the game, a pixel-art style with clean aesthetics, using plain colors (black & white palette for the non-passed levels, and basic color palette for cleared levels). The original art was created by me, based on previous works for TLSA Project and used in White & World project, and strongly inspired on the Zion Room Control scene from Matrix Reloaded (2003) film.
The final visual style of the game is an imposed decision by the graphic designer because he was unable to work with the original style. The decision was not voted with the original creators of the project, Eduardo Millan and me. And also because we are running-out of the schedule (the graphic designer arrival was in the last stage of the development, he wasted near of a month trying to adapt with the original style and we needed to be ready to publish the game in less of 2 months after this), we finally desist to use the original style in favor the current used, and finish the rest of development in time.
You can found in the gallery some art, designs and screen captures of this version and 2 videos of the version compiled to send to Dream Build Play 2011 contest made by Microsoft in these days.