A cancelled vertical 2D runner (another one in these years).
Its current state is a playable prototype with some of the elements and mechanics designed, it’s the result of a work of a couple of weeks.
For this project I decided to use FlashPunk framework instead of Flixel, as recomendation of some collegues that worked with it in various published projects, and after the several issues that I found working with Flixel in the previous projects. The experience working with FlashPunk was significally better in a several ways compared with Flixel (It’s a shame I wasn’t chose it for the previous projects).