Malaga Jam Weekend VI: Soul Gun

A little 2D platformer made in 48h for the Malaga Jam Weekend VI & Ludum Dare 39.


Date 30 July 2017
Role Game Programmer
Technologies .NET Framework, C#, Unity
Platforms Web Browser, WebGL
Genre 2D, Action, Platformer
Source Code Soul Gun on Bitbucket

A game made for the Malaga Jam Weekend VI & Ludum Dare 39 gamejams. A game made in 48h!

A 2D platform game with a gravity and energy mechanic. The player only can move on floor and shoot his weapon. Each shoot invert the gravity on entire level, enemies included, and each shoot consume a part of the player soul.

If the player consumes his soul, then he will die instantly. The player can restore his soul when not shooting his weapon during a short time.

This game shared the MalagaJam and Ludum Dare themes: Atraction & Running out of Power.